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I think the game is cool and the art is really well drawn, however I think it is  a little repetitive and the movement is a little bit hard to use. I also was able to walk off the map and couldn't come back T^T but still a really nice gam

EPIC GAME! i like the movement. Although the character can't die, which doesn't make it much of a challenge. arts good, e.g. sprites and loading screen, and movement is fun.

I really like this idea. This game is cool, the only issue is the movement is a little bugged but it's still enjoyable.

Positives:
Nice animations and art style for the player and sword.  Easy to cheese by just moving the mouse backwards and forwards to spin without moving the player.

Negatives:
Controls are very awkward. The cursor doesn't stay in the middle of the screen and prevents movement when at the edge of the screen. No enemy spawning, just running from further off-screen. Player can't die.

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good game, nice art but too easy as you can spin and kill all the enemies

Overall the game is a pretty fun wave based game with a unique twist. This game has a really good foundation and i can see it becoming a great game if you were to continue developing. One thing you could do to improve is add multiple different maps with increasing difficulties.

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Took a couple moments to understand the controls as trying to load the controls menu brought me to the actual game. Besides that, I like the style of the enemies and character.

Did you by chance mean the credits? And if so was it an issue that was common with clicking on the credits menu?

basic just not much to do, the enemies do nothing except run into you

I liked the art style and combat disappointing there isn't more and the background is just grass  

this game is good but need more levels as it was very easy to complete and  maybe you have to click the mouse button instead of just moving the mouse.

You need to make it clear when someones won the game. I sat here for 2 mins waiting for more enemies to spawn. The character design is incredible, i love the little red samurai. You should put a barrier around the outside that enemies can walk through but players cant, if you walk off the edge of the map thats it your lost to the abyss. This is a good concept but needs more work.

This game was to the standard that i thought it was going to be as it is very eady to win by just spinning in circles so they need to  make it more of a challange

This game is very lacking in a lot of different areas, feeling moreso like a tech demo than anything (which is not bad at all). I do definitely see potential here but not fully as of yet.